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Saturday, July 11, 2020 | History

1 edition of Codesign for Real-Time Video Applications found in the catalog.

Codesign for Real-Time Video Applications

by Jörg Wilberg

  • 127 Want to read
  • 26 Currently reading

Published by Springer US in Boston, MA .
Written in English

    Subjects:
  • Computer engineering,
  • Computer-aided design,
  • Computer vision,
  • Computer science

  • About the Edition

    Codesign for Real-Time Video Applications describes a modern design approach for embedded systems. It combines the design of hardware, software, and algorithms. Traditionally, these design domains are treated separately to reduce the design complexity. Advanced design tools support a codesign of the different domains which opens an opportunity for exploiting synergetic effects. The design approach is illustrated by the design of a video compression system. It is integrated into the video card of a PC. A VLIW processor architecture is used as the basis of the compression system and popular video compression algorithms (MPEG, JPEG, H.261) are analyzed. A complete top-down design flow is presented and the design tools for each of the design steps are explained. The tools are integrated into an HTML-based design framework. The resulting design data can be directly integrated into the WWW. This is a crucial aspect for supporting distributed design groups. The design data can be directly documented an cross referencing in an almost arbitrary way is supported. This provides a platform for information sharing among the different design domains. Codesign for Real-Time Video Applications focuses on the multi-disciplinary aspects of embedded system design. It combines design automation and advanced processor design with an important application domain. A quantitative design approach is emphasized which focuses the design time on the most crucial components. Thus enabling a fast and cost efficient design methodology. This book will be of interest to researchers, designers and managers working in embedded system design.

    Edition Notes

    Statementby Jörg Wilberg
    Classifications
    LC ClassificationsTA345-345.5
    The Physical Object
    Format[electronic resource] /
    Pagination1 online resource (xiii, 191 p.)
    Number of Pages191
    ID Numbers
    Open LibraryOL27024829M
    ISBN 101461377862, 1461560810
    ISBN 109781461377863, 9781461560814
    OCLC/WorldCa851789161

      Innovations in Embedded and Real-Time Systems Engineering for Communication has collected the latest research within the field of real-time systems engineering, and will serve as a vital reference compendium for practitioners and academics. From a wide variety of fields and countries, the authors of this collection are the respective experts in. Finally, hardware software co-design is an integrated design approach which means at every stage the design artifacts are vetted against the other approach to look for synergism, incompatibility and design outcome as against the optimized solution offering.

    D. Herrmann et al., "High-Speed Video Board as a Case Study for Hardware-Software Codesign," Proc. Int'l Cant Computer Design, IEEE CS Press, , pp. Google Scholar Digital Library J. van den Hurk and J. Jess, System-Level Hardware-Software Codesign, Kluwer Academic, This book constitutes the refereed proceedings of the 7th International Workshop on Field Programmable Logic and Applications, FPL '97, held in London, UK, in September The 51 revised full papers in the volume were carefully selected from a large number of high-quality papers. The book is.

    A practical, how-to book. G. C. Buttazzo, Hard Real-Time Computing Systems: Predictable Scheduling Algorithms and Applications, Second Edition, Springer, The book to read about RTOS scheduling (EDF and rate monotonic scheduling, for example). Buttazzo is the top expert in the field and excellent writer. On reserve in the Engineering Library.   In this IEEE article, authors talks about how a codesign methodology using modeling can benefit exascale computing systems with improved performance, power efficiency, and reliability. The five.


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Codesign for Real-Time Video Applications by Jörg Wilberg Download PDF EPUB FB2

Codesign for Real-Time Video Applications focuses on the multi-disciplinary aspects of embedded system design. It combines design automation and advanced processor design with an important application domain.

A quantitative design approach is emphasized which focuses the design time on the most crucial components. Thus enabling a fast and cost Cited by: 3. Codesign for Real-Time Video Applications focuses on the multi-disciplinary aspects of embedded system design.

It combines design automation and advanced processor design with an important application domain. A quantitative design approach is emphasized which focuses the design time on the most crucial components.

Codesign for Real-Time Video Applications describes a modern design approach for embedded systems. It combines the design of hardware, software, and algorithms.

Traditionally, these design domains are treated separately to reduce the design complexity. Advanced design tools support a. Get this from a library. Codesign for real-time video applications. [Jörg Wilberg] -- Codesign for Real-Time Video Applications focuses on the multi-disciplinary aspects of embedded systems design.

It combines design automation and advanced processor design with an important. Get this from a library. Codesign for Real-Time Video Applications.

[Jörg Wilberg] -- Codesign for Real-Time Video Applications describes a modern design approach for embedded systems. It combines the design of hardware, software, and algorithms. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign.

Each chapter also comes with exercises and further reading suggestions. A Practical Introduction to Hardware/Software Codesign is a great resource for engineers and by:   Codesign for Real-Time Video Applications describes a modern design approach for embedded systems.

It combines the design of hardware, software, and algorithms. Traditionally, these design domains are treated separately to reduce the design complexity.

Advanced design tools support a codesign Author: Meni Koslowsky. Codesign for Real-Time Video Applications describes a modern design approach for embedded systems.

It combines the design of hardware, software, and algorithms. Traditionally, these design domains are treated separately to reduce the design : Borko Furht. Readings in Hardware/Software Co-Design presents the papers that have shaped the hardware/software co-design field since its inception in the early 90s.

Field experts -- Giovanni De Micheli, Rolf Ernst, and Wayne Wolf -- introduce sections of the book, and provide context for the paper that follow. 1>For submitting project proposals to the IEEE Open Firmware Working [email protected] #OFWGproposals 2>The instructions and.

This paper presents a codesign environment for the UltraSONIC reconfigurable computing platform which is designed specifically for real-time video applications. A codesign environment with automatic partitioning and scheduling between a host microprocessor and a number of reconfigurable processors is by: 5.

In this paper, we propose an optimized real-time MPPEG-2 video decoder. The decoder has been implemented in one FPGA device as a HW/SW partitioned system. We carried out. The book presents a software and hardware codesign flow for coarse-grained systems-on-chip, a video watermarking algorithm for the H standard, a solution for regular expressions matching systems, and a novel field programmable gate array (FPGA)-based acceleration solution with MapReduce framework on multiple hardware accelerators.

Designing a real-time gesture recognition system is a complex task that involves many issues such as algorithm design, processing speed, system architecture, and video interface. Book review Open archive Hard real-time computing systems: Predictable scheduling algorithms and applications: By Giorgio C.

Buttazzo. Kluwer Academic Publishers, Boston, MA. pages. $, NLGGBP Page Download PDF. The first section of the book covers reconfigurable systems. The book presents a software and hardware codesign flow for coarse-grained systems-on-chip, a video watermarking algorithm for the H standard, a solution for regular expressions matching systems, and a novel field programmable gate array (FPGA)-based acceleration solution with Author: Nadia Nedjah, Chao Wang.

Guido M. Schuster, Aggelos Konstantinos Katsaggelos, "Rate-Distortion Based Video Compression: Optimal Video Frame Compression and Object Boundary Encoding," Kluwer, March Barry G.

Haskell, Atul Puri, Arun N. Netravali, " Digital Video: An Introduction to Mpeg-2," Kluwer, December   RADCOM's Real-Time QTrace Application. Report. Browse more videos. Playing next. Read Real-Time Systems: Design Principles for.

The objective of this work is to design and implement an Image and Video Processing Platform (IVPP) on FGPAs using PICO based HLS. This hardware/software codesign platform has been implemented on a Xilinx Virtex-5 FPGA. The video interface blocks are done in RTL and the initialization phase is done using a MicroBlaze processor allowing the support of multiple video.

As every one of us know, to download a journal from IEEE Xplore digital library, either you need to be a member or must be willing to pay $33 for each paper. Sci-Hub helps us to download any paper without paying a single only from IEEE site, you literally have access to nea, papers and articles that are collected from various proxy sites.

One of the possibility is that your computer is not able to process the video in real-time. Try to use lower video resolution, for example switch from x to x Also make sure you are not running any other CPU-hungry application at the same time.

For p HD video a dual-core CPU is recommended.4 7 Motivations for Codesign zCo-design helps meet time-to-market because developed software can be verified much earlier. zCo-design improves overall system performance, reliability, and cost effectiveness because defects found in hardware can be corrected before tape-out.We will focus on delivering streaming media (video) to the laptops and handhelds efficiently by adapting the video stream to the resource constraints of the client device and the local network.

We will explore the tradeoffs between resource utilization at the receiver and in the network and the resultant quality of the video streaming.